AI Insights · Timothy · April 2022
Top 5 Sports Games Performance in Venezuela for Q1 2022
Explore the performance of the top 5 sports games in Venezuela for the first quarter of 2022. Learn about the trends in weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 sports games in Venezuela showed diverse performance trends in terms of weekly downloads, revenue, and active users. Here's a closer look at how each game fared during this period.
EA SPORTS FC™ Mobile Soccer from Electronic Arts experienced fluctuating weekly revenue, peaking at around $191 in the final week of March. The game saw a significant spike in weekly downloads in mid-January, reaching approximately 21.3K, and maintained a stable range between 11K and 12K for the rest of the quarter. Weekly active users showed a consistent upward trend, growing from roughly 104K at the start of January to approximately 128K by the end of March.
Top Eleven Be a Soccer Manager by Nordeus had a notable increase in weekly revenue at the end of January, peaking at around $149. Weekly downloads saw a significant rise in mid-February, reaching approximately 1.3K, and ended the quarter on a high note with 1.3K downloads in the last week of March. The game’s weekly active users increased gradually, closing the quarter at around 7.2K.
Golf Clash - Golfing Simulator, also from Electronic Arts, showed a relatively stable weekly revenue with minor fluctuations, peaking at about $129 at the start of January. Weekly downloads remained low and consistent, averaging around 30 to 40 downloads per week. The game’s weekly active users stayed stable, averaging around 60 users throughout the quarter.
MLB 9 Innings 24 by Com2uS experienced a significant revenue peak at the end of January, reaching approximately $410. Weekly downloads showed a steady trend, peaking at around 3.5K in the last week of January. The game’s weekly active users remained relatively stable, averaging around 7K users throughout the quarter.
8 Ball Pool from Miniclip.com saw consistent weekly revenue, with minor fluctuations and a peak of around $94 at the start of January. Weekly downloads peaked at about 11.7K in the first week of January and maintained a steady range between 5.7K and 8.4K for the rest of the quarter. The game’s weekly active users remained strong, averaging around 75K to 85K users throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower for comprehensive insights.